![]() NET Core 3.0 Runtime is required to run LibOrbisPkg tools as part of build process. Windows Installerįor Windows, a Nullsoft scriptable installer is provided, which will automate the process of extracting the toolchain files and setting the OO_PS4_TOOLCHAIN environment variable.ĭependency. It is also recommended you add the root SDK directory + /bin to your path variable. This is needed so the build scripts and the converter tool know where to look for certain files. If you don't wish to restart your shell, remember to source your updated profile for it to take effect. For Linux and macOS, the same page contains pre-built binaries, however you can also use the following commands (Debian/Ubuntu):Įxport OO_PS4_TOOLCHAIN= For Windows, these can be downloaded using the Pre-Built Binaries provided by LLVM. ![]() The clang toolchain as well as the llvm linker (lld) is needed to compile and link using this SDK. Helpful scripts to view Orbis ELF (OELF) information as well as other various toolsĬontains source code for CRT, modules, and VS templates Currently, this includes project templates for Visual StudioĬontains PS4-specific + EGL/GLES and freetype headersĮxample programs to get you started and for reference Below is an overview of the purpose of each sub-directory: DirectoryĮxecutables for tools for each platform (Windows in /bin/windows, Linux in /bin/linux and macOS in /bin/macos)ĭocumentation for PS4 format specifications (reverse engineered) and the toolchain itselfĮxtra / miscellaneous files. The docs sub-directory also contains additional materials and documentation. Tool-specific documentation can be found alongside it's source code. V1.0 - Stable release that works smoothly and has header discrepancies mostly resolved. V0.6 - Debugging tools (debugger, VS integration). The following is planned to be added in future updates: The header files as well as the library stubs may need updating to support yet undiscovered functions, so feel free to fork the repository and make pull requests to update support. It contains the header files, library stubs, and tools to build applications and libraries for the PS4. This repository contains the source code and documentation for the OpenOrbis PS4 toolchain, which enables developers to build homebrew without the need of Sony's official Software Development Kit (SDK). It's setup this way to prevent the repo from getting bloated with binaries. Note: Use the release zip or an installer, or you'll have to build the libraries and binaries yourself.
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